Keep in mind, with KeyShot Record Mode enabled, any position changes to your parts will be remembered. Note: If you do in fact move the playhead to an area where a keyframe already exists, any changes you make will be captured as edits to that preexisting keyframe. This is a helpful method when creating really long keyframe animations or creating and initial animation you will go back through and refine. As mentioned above, this removes the Add Keyframe step, allowing you to save time and focus on timing and position. Next, drag the playhead to a new time, move your object, and the keyframe is automatically created for you. Keyframe Record Mode automatically captures any changes to the position of your geometry as a new keyframe if a keyframe does not already exist at that time.Įnable Keyframe Record Mode on the Animation Timeline toolbar. The second workflow option is to create the keyframe animation with Keyframe Record Mode. moving the playhead along the Animation Timeline) to see if the motion is what you expect! Keyframe Record Mode Just go straight to scrubbing through the animation (i.e. This is important because you don’t have to press OK to view/play the animation. As long as you don’t hit Cancel, all of the position changes will remain. You can make really precise adjustments here and they will be reflected in real-time for the keyframe. Notice how the Position settings update as the model is moved. With the new keyframe highlighted, use the rotation and translation handles of the Move Tool gizmo that appears over your model to change the position of your model. ( View Move Toll Improvements on YouTube.) It will also automatically launch the Move Tool with features that make creating keyframe animations more efficient, especially Position settings. This will create a new keyframe at the selected time and capture the position of the previous keyframe to start your path. Add KeyframeĪfter creating your initial keyframe, move the playhead out (for example, to the 1 second mark) and select Add Keyframe from the Animation Timeline toolbar. Keyframe Record Mode: move playhead, adjust model position, repeat.įirst, let’s go over Add Keyframe. The workflow for each would look something like:Īdd Keyframe: move playhead, add keyframe, adjust model position, repeat. They are the same in moving the playhead along the timeline and adjusting your model position, and only differ in the keyframe being added manually or automatically. Now, at this point there are two different workflows for creating the entire keyframe animation path, Add Keyframe and Keyframe Record Mode. This initial keyframe captures the current position of your model in the scene. Your very first keyframe will be created wherever the playhead is located on the Animation Timeline. To start a Keyframe Animation, open with the Animation Wizard or right-click on your model or part in the Scene Tree and select Add Animation, Keyframe.
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